redds3

= A New Perspective on Technology: Changing the Rules to the Game of School = toc //Session 3: Thursday, November 10 from 2:15 - 3:15pm// **//[|Click here for a video of the presentation!]//**
 * //Brandt Redd,Senior Technology Officer,Bill and Melinda Gates Foundation// **


 * Session Information **


 * **Location:** Grand Ballroom 3 //(Click Here to View the Session Map)//
 * **Track:** Technology
 * **Grade Level Focus:** 6-8|9-12|High school to college transition
 * **Experience Level:** Level 101 - For beginners new to the field (0-1 years experience in K-12 Online Learning)|Level 201 - For intermediate level participants (2-4 years experience in K-12 Online Learning)|Level 301 - For advanced participants (5+ years of experience in K-12 Online Learning)
 * **Exhibitor:** No
 * **Requires Purchase of Product to Implement:** No

**Session Description**
//The Senior Technology Officer in Education for the Bill & Melinda Gates Foundation will provide a new perspective on how technologies enable positive changes to simultaneously make school more fun and increase learning achievement. The current rules for school are designed around scarcity of teacher time and material resources. Learning maps, abundant assessment and feedback loops are three remedies that can free teacher time for more personalized learning.//

Session Twitter Hashtag: // #vssGB3s3 //
rss url="http://search.twitter.com/search.rss?q=%23vssGB3s3" link="true" number="10" date="true" author="true"

Presentation Materials and Contributions
 [|VSS Presentation: Changing the Rules to the Game of School] >> [|http://www.janemcgonigal.com] >> [|http://www.innosightinstitute.org] >> [] >> [] >> [|http://lrmi.net] >> of Abundant Assessments, Learning Maps and more.
 * Thesis
 * The Game of School was designed around scarce resources but new technology offers abundance where scarcity once ruled.
 * Digital Abundance
 * Abundant Content
 * [|LRMI]
 * Learning Maps
 * Abundant Assessment
 * Games
 * Game of School
 * Goal (from // [|Disrupting Class] //)
 * 1840: Preserve the Democracy
 * 1890: Prepare Everyone for Vocations
 * 1980: Keep America Competitive
 * 2000: Eliminate Poverty
 * Rules
 * Failure Consequences
 * Proxies for Achievement
 * Unbundling
 * Feedback
 * Formative Assessment
 * Control Theory
 * Pedagogical Theory
 * Voluntary Participation
 * Duncker’s Candle Problem
 * Motivation
 * Autonomy
 * Mastery
 * Purpose
 * Design of the Game
 * Resources & References
 * Jane McGonigal: Reality Is Broken
 * Clayton Christensen – Disrupting Class
 * Duncker’s Candle Problem
 * Dan Pink: The Surprising Science of Motivation
 * Learning Resource Metadata Initiative:
 * Watch for announcements on OfThat.com